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Granblue Fantasy: Versus Review: A new step for the fight against games with old mistakes. - fighting game - Video Peeling news, instructions, exemplary procedures, reviews and cultu


I am (Gran) Blue, because Ba Dee da Ba Daa.

There is a lot to admire in the latest version of ARC System Works, but it is solved by some well-known errors.

There is a widespread belief that fighting games are difficult to reach. That their steep learning curve, niche attractiveness and high qualification boundary are just too much to swallow them. ARC System Works, developers of both Hardcore Guilty Gear and the accessible Dragon Ball Fighterz, has developed a sweetener with Granblue Fantasy. As an adaptation of a very popular mobile JRPG, which was developed by the best manufacturers of fighting games, Granblue has the potential to be really outstanding. Is this the fighting game for those who have difficulty having fun on the genre - or is it just the same?

Asmongold Reacts To Based on the list, Granblue Fantasy VS has a fairly flat pool of 12 characters to choose from. However, if this slender selection has a silver strip, the variety of archetypes of combat games is surprisingly large. You have everything from your classic fireball and uppercut fighters, long-distance oppressors and grapplers, along with a variety of other with very different play styles. This variety of character goes hand in hand with the appearance of every character, as all seem to fulfill a wide range of flavors. Are you a bit nervous? Vaseraga is for you! You like simple and simple things? Gran is the vanilla protagonist you will find all year round. This lack of overlapping looks and fight styles should ensure that you find someone you like.

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Granblue Fantasy: versus rating

  • Developer: ARC system works
  • Publisher: Cygames
  • Platform: Rated on PS4
  • Availability: Now available on PS4

If there is an aspect that the characters - and everything else in this matter - have in common, then it is that they are all damn great. I can not imagine how much work the artists of ARC System Works needed to achieve the aesthetics of Granblue, but all these efforts show it. The beautifully animated 3D fighters dive out of the background and go rarely lost, regardless of how detailed the stage is, their movements are fluid and every attack looks as if he had a serious power while the stages of high-fantasy Distles with rich castles protrude behind the buildings upwards to sweep the wilderness. Granblue Fantasy VS is a feast for the eyes at the highest level.

When it comes to the meat of everything, Granblue Fantasy VS is everything you expect from a fighting game in terms of depth, but with a whole series of tools and mechanics, so you easily get it under control. Supplements such as automatic combos and universal superlined inputs have already been made before, but ARC System Works continues and adds a special button to move. Passing are the times when the direction entry was practiced for a fireball until he becomes a muscle memory, since he now comes out with a single touch of R1. I would say I needed about 10 minutes to deal with a character in Granblue before I declined against other players. It is important to note that the top stage of the competitive game not only crushes the triangle and R1 meets, as the most harmful combos still requires a high degree of exercise. Granblue Fantasy finds this Sweet spot between a cake run and homework.

The outstanding offer of Granblue Fantasy VS is the story mode. Instead of a slapdash recording without a large depth (I see you as Street Fighter V), the story mode is filled in Granblue Fantasy VS with enough functions to prevent it from ever to become a slog. These are available in different forms, such as weapons droplets that significantly improve the statistics of their character and influence his skills. Later in history, you switch additional features such as support capabilities, a shop in which you can spend excess money, and the ability to take a KI controller character in missions. The rare moments in which they and their companion combine enemies together carry a little bit with PEP that makes normal fighting too special. There is also an arcade mode - but here he is quite inconspicuous compared to the story, even if you can unlock some cosmetics here.

As well as the story mode may be, it is pulled down from a confusing misstep from Arc System Works. This problem - one that overshades many of the more positive aspects of the game - is the obsolete delay-based netcode of Granblue Fantasy VS, a problem that unfortunately is shared with much to many battle plays created today. At the moment to play online is fine, neither fantastic nor terrible. Sure, you will find a healthy number of perfectly playable matches where you can play a combo that you've practiced for hours, but the inconspicuous presence of delayed and unreactive games looks forward to the good. Granblue Fantasy VS Online fulfills you in a moment with a feeling of fun and excitement, just so that it comes to bleeding in the next.

To be honest, this is a problem that has been resolved in many other games for years. Rising Thunder published in 2015, Skullgirls in 2012, Super Street Fighter II Turbo HD Remix in 2008! All were created with NetCode, which enabled an online game where you do not want to trail through a swamp. If Indie developers can create a game of decent network with a fraction of their budget, there is simply no apology. Not in 2020.

In view of this error, some of the other extraordinary features unfortunately lose something from their attraction. Take part in the special tutorial that contains all the basics you need for entry. How to expect are relatively simple lessons such as blocking different types of incoming attacks available, which sounds incredibly boring, right? Not many people enjoy being tutorials - I herself included - but the addition of mission rankings in Tutorial mode of Granblue makes a big difference. These optional challenges may be tremendous for new players because they are rewarded that they have completed them while fully learning the techniques contained therein. If you feel encouraged to actually learn how every aspect of the game works, the emerging capability wall seems that a million people on the whole wall before booting Fortnite "screws" to be far less imposing .

That would be a fantastic blessing for new players when they have an adequate online environment to apply these lessons. This leads to the sad truth behind Granblue Fantasy VS that despite the amazing reverence in front of the swelling material and a really admirable devotion to make the game for new players, in which probably the most important aspect of a fighting game fails - playing against other people. For many, it is certainly bearable to play online now, but since the player's base shrinks inevitably over time, the number of playable games will also fall. I'm worried that the players will celebrate a time real pleasure until the frustration overwhelmed the perseverance and GRANBLUE FANTASY VS is only another untouched title - its colorful lobbies are mostly empty, apart from a dwindling community dedicated fans.

If an otherwise excellent game you can distract you from the online problems or if you have people nearby, who play this with your IRL, then Granblue Fantasy VS is a fantastic purchase. Fans of the franchise will love this game without doubt, but I'm worried that a wave of potential fans will not be held long after the publication of playing.

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