The company tries best, not to burn the best people in the world, says Half-Life: Alyx Designer Greg Coomer. Crunch has been a hot topic in the industry for some time and has gained particular importance in recent years, as reports on unidermal working conditions appeared in several major AAA studios. Only recently we have heard of Naughty Dog of it, not long afterwards by the developers of DOOM EWIG also made controversial statements. However, a large studio that does not sign this workmoral is Valve. In an interview with Gamesbeat, Greg Coomer and James Benson speak of Valve - Designer and Animator Eralmart time: Alyx each - talked about the matter. After Benson declared that Valve's is very family-oriented and that the company tries to achieve a good work-life balance to ensure that it does not slowly undermine her privacy by working to death, Coomer explained This crisis is far from Valve not the standard. I think, we intentionally made it so that Crunch mode is not the n...
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