The company tries best, not to burn the best people in the world, says Half-Life: Alyx Designer Greg Coomer.
Crunch has been a hot topic in the industry for some time and has gained particular importance in recent years, as reports on unidermal working conditions appeared in several major AAA studios. Only recently we have heard of Naughty Dog of it, not long afterwards by the developers of DOOM EWIG also made controversial statements. However, a large studio that does not sign this workmoral is Valve.
In an interview with Gamesbeat, Greg Coomer and James Benson speak of Valve - Designer and Animator Eralmart time: Alyx each - talked about the matter. After Benson declared that Valve's is very family-oriented and that the company tries to achieve a good work-life balance to ensure that it does not slowly undermine her privacy by working to death, Coomer explained This crisis is far from Valve not the standard.
I think, we intentionally made it so that Crunch mode is not the norm and hopefully not with Valve, he said. Except in very rare cases where people are in recent weeks of development, a subgroup of the group will decide for a longer working time to survive certain periods of time.
Coomer continued that, although the last weeks of developing a game can lead to employees work longer, Valves general policy is to ensure that people do not revise themselves to the point where they are burned out.
I think as someone who has always been at Valve, I'm pretty proud of the fact that even in the last few months alyx When I was done, I went around in the office and when it was after normal working time was that Office empty, he said. The kind of things he really talked about is a deliberate design so as not to burn the best people in the world. We managed to hire you. If we would do you not to see your family or to work too many hours, we would shoot ourselves in the foot. It's almost no matter in the company. But we can not stop some people at the end of the project to work a few late nights. That's almost the extent.
If such a famous developer with such a good track record as Valve can create the kind of high quality games that he had in the past (and again), it should be obvious that Crunch by no means is a necessity. We hope that others will follow their example in the industry.
Dewedding time: Alyx is now on the PC. Here you can read our review.
Labeled with: half-life: Alyx, PC, valve
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