GTFO have just got his December update, and here is a list of all changes and fixes added to this patch. This horror coop shooter was released only a few days ago and the fans are excited. The game of about 2000 players on almost 12000 to the publication date. This is one of the first updates after the publication, so you expect many changes and corrections from this. Everything is new with the December update of GTFO.
GTFO update patches for December
New functions & changes
Icon added to indicate when there are new booster / clothing. In the equipment menu, inventory was renamed in clothing. Optimized light intensities for shooters, Big shooter and hybrid projectiles to not be as overwhelming in dark environments. Improved quality of directed light shadows, especially outdoors. Impact effects for shooters, Big shooter and hybrid projectiles added to improve your feel. Advanced progress bars to indicate when bots play players resources. The appearance of fog near the camera has been optimized (brightness and opacity). This improves the visibility outside dense fog throughout the game. Slightly reduced fog forward scattering. This makes the direct view of lights in fog a little less bright. Fixed that the sawn visor of the shotgun strangely hovered in the air, if not targeted. Bots now rely on melee weapons when sneaking.
Bots are now better balancing between the marking of enemies and fighting. Fixed bug where opponents who spawn from the D1 apex door alarm wave did not appear where they should. Fixed: D1-under-goal update that was triggered too early and to confuse players with wrong destination information. Reduced fever density in D3 in total. Mainly in the secondary sector and after the overload sector is completed. The name of the D2 scan has been corrected to reflect the scanning difficulty. Scan from D2 blood doors removed. Terminal from D2 Zone 193 removed. Increased speed B2 output scan. The enemy shaft in D2 was adjusted for the scan in Zone 366. Fog adapted when the AIR FILTRATION STARTUP command has been activated. Missing Warden Intel fixed when the CSU scan is completed. An enemy path problem in D1 Zone 85 has been fixed. Lights adapted to D2 Zone 363.
Troubleshooting
Fixed, wherein the boss from certain areas in C1 was unintended visible. Fixed bug that impacted on C2, in which a restart from the checkpoint does not return put the request for the Hi Sec crate. Exception issue where you could not use the communication menu to instruct people to wear objective items. Fixed a bug where the command grasping the object client player was not available. An exception has been resolved that that caused the deployment symbol was sometimes not displayed. Fixed a bug in which the communication of the menu commands Insert Guardian Cannon / Mine cause did not work. Fixed a bug where the Wutglühen the boss did not work for clients. Fixed bug where enemies from the trickle of the front instead of spawning from the elevator. Fixed a bug that displayed when the boss vulnerabilities for clients in situations where they should not be displayed. The speed of movement of the boss has been corrected. Fixed bug where opening the card can perform for a while to slow down or crash the game. Various exceptions resolved, which led to an improvement of game stability. Fixed a bug that not gathering at the bots resources and supplies at the right time. If you are more distant than four feet from the crate, they reach for objects. Fixed bug where bots inherited any objects of human players when they should. Fixed a bug that is not positioned optimally in which bots by consequences action. Fixed a bug that sometimes expedition took off objects in inaccessible places in the bots. Fixed a bug that incorrectly calculated the ammunition consumption of carbon foam guns on the bots. Fixed a bug that ran in the bots, as they carried items that prohibit the running. Fixed a bug where you could not see when joining a game in progress, follow who the bots. Fixed bug where you could not instruct after the restoration of the checkpoint bots to grab provided tools. Fixed bug where bots fog defense turbine could not use. Fixed a bug that is not distributed evenly in the bots' resource packages. Fixed a bug that could pick up in the bots consumable stumbling mines. Fixed a bug that could not climb in the bots certain conductors. Fixed a bug that went painfully slow at the bots, when they were instructed to grab an expedition subject.
This update has corrected many errors, not climb from simple problems such as bots that certain managers, to performance problems when the card has been used for too long. In addition to these fixes, the developers of the game more visual features added. Now the game has new effects, better lighting and a progress bar that informs the player if a bot gives them resources.
GTFO not hold the hands of the players. This co-op shooter puts players in a terrible environment with complex tasks and gives them only the information they need. Do not be surprised if you feel lost in your first game; created guides will be a must in this ambitious title of players.
GTFO is now available on the PC. For more information about this patch in official GTFO Twitter page.
Comments
Post a Comment